Mortal Shell II — The Ending Area Beacons: Monks' Court & the Obsidian Vault
Published 2026-09-173 min read
The third branch of Mortal Shell II's endgame chain runs through the monks' court Beacon to the obsidian vault — and the Monolith boss guarding the final severance. Full route and the punishing-fight warning.
Two branches severed. The road back to the corrupted Beacon now opens the left-hand cave — the Forgetting Chamber's deeper half — for the third and last arc before the endgame's heart.
The third arc
- Return to the Forgetting Chamber cave and exit to the right, riding the air-current device to the upper platform and its portal crossing.
- Run the passage to the wide court and cleanse the monks' court Beacon on its right side.
- Clear its shrine of enemies and deliver the Ova as before.
- Continue the linear road — there are no forks here — through the root-tangled hall to the obsidian vault Beacon. Cleanse it, trigger the great door, and clear the Residue shrine.
- Fight the Monolith. The game's most infamous stat-check: enormous health, enormous damage, and an omnidirectional laser phase. Bring your strongest comfort build — heavy sustain like the Unwieldly Stone's lifesteal or a dodge-first loadout — and win through attrition, not flash.
- Sever the third branch. The corrupted Beacon is now fully unsealed.
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